// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
'use strict'
const childProcess = require('node:child_process')
/**
* Options for configuring an executed command.
*
* @record
*/
class Options {
constructor() {
/**
* Command line arguments for the child process, if any.
* @type (!Array<string>|undefined)
*/
this.args
/**
* Environment variables for the spawned process. If unspecified, the
* child will inherit this process' environment.
*
* @type {(!Object<string, string>|undefined)}
*/
this.env
/**
* IO conifguration for the spawned server child process. If unspecified,
* the child process' IO output will be ignored.
*
* @type {(string|!Array<string|number|!stream.Stream|null|undefined>|
* undefined)}
* @see <https://nodejs.org/dist/latest-v8.x/docs/api/child_process.html#child_process_options_stdio>
*/
this.stdio
}
}
/**
* Describes a command's termination conditions.
*/
class Result {
/**
* @param {?number} code The exit code, or {@code null} if the command did not
* exit normally.
* @param {?string} signal The signal used to kill the command, or
* {@code null}.
*/
constructor(code, signal) {
/** @type {?number} */
this.code = code
/** @type {?string} */
this.signal = signal
}
/** @override */
toString() {
return `Result(code=${this.code}, signal=${this.signal})`
}
}
const COMMAND_RESULT = /** !WeakMap<!Command, !Promise<!Result>> */ new WeakMap()
const KILL_HOOK = /** !WeakMap<!Command, function(string)> */ new WeakMap()
/**
* Represents a command running in a sub-process.
*/
class Command {
/**
* @param {!Promise<!Result>} result The command result.
* @param {function(string)} onKill The function to call when {@link #kill()}
* is called.
*/
constructor(result, onKill) {
COMMAND_RESULT.set(this, result)
KILL_HOOK.set(this, onKill)
}
/**
* @return {!Promise<!Result>} A promise for the result of this
* command.
*/
result() {
return /** @type {!Promise<!Result>} */ (COMMAND_RESULT.get(this))
}
/**
* Sends a signal to the underlying process.
* @param {string=} opt_signal The signal to send; defaults to `SIGTERM`.
*/
kill(opt_signal) {
KILL_HOOK.get(this)(opt_signal || 'SIGTERM')
}
}
// PUBLIC API
/**
* Spawns a child process. The returned {@link Command} may be used to wait
* for the process result or to send signals to the process.
*
* @param {string} command The executable to spawn.
* @param {Options=} opt_options The command options.
* @return {!Command} The launched command.
*/
function exec(command, opt_options) {
const options = opt_options || {}
let proc = childProcess.spawn(command, options.args || [], {
env: options.env || process.env,
stdio: options.stdio || 'ignore',
})
// This process should not wait on the spawned child, however, we do
// want to ensure the child is killed when this process exits.
proc.unref()
process.once('exit', onProcessExit)
const result = new Promise((resolve, reject) => {
proc.once('exit', (code, signal) => {
proc = null
process.removeListener('exit', onProcessExit)
resolve(new Result(code, signal))
})
proc.once('error', (err) => {
reject(err)
})
})
return new Command(result, killCommand)
function onProcessExit() {
killCommand('SIGTERM')
}
function killCommand(signal) {
process.removeListener('exit', onProcessExit)
if (proc) {
proc.kill(signal)
proc = null
}
}
}
// Exported to improve generated API documentation.
module.exports = {
Command,
Options,
Result,
exec,
}